Albert’s Insomnia is a mental math game using math operations, which can be differentiated for all grades, inclusive of K-5, 6-8 and even high school level students (when factorials and exponents are incorporated into the game). Because Albert’s Insomnia is easily differentiated, it provides the teacher or parent with flexibility to adjust the game to each student’s level. A parent can easily raise or lower the ability level of the game by choosing different numbers with which the child can work. It allows for individual use, small group and whole class learning experiences. The game can teach children in small groups and as a whole class to work collaboratively and cooperatively, encouraging team work within the classroom.
Rules of the Game:
4 cards are dealt for all players to see, two of which have yellow backs. The first player uses as many or as few cards as needed, (the only rule is each card can only be used once per turn) to create an equation that equals 1. The next player uses the same cards to create an equation for 2 and play continues as high as cards or ability allows. The player that finds the highest consecutive operation wins!